BFV context API
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@ -1,15 +1,84 @@
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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <type_traits>
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#include <bit>
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namespace homcert::bfv {
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constexpr std::size_t VECSIZE = 8192;
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constexpr std::size_t PLAINMOD = 16760833; // 8192*2*1023+1 and prime
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template<std::size_t N, typename = void>
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struct smallest_uint;
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template<std::size_t N>
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struct smallest_uint<N, std::enable_if_t<(N <= UINT8_MAX)>> {
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using type = std::uint8_t;
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};
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template<std::size_t N>
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struct smallest_uint<N, std::enable_if_t<(UINT8_MAX < N && N <= UINT16_MAX)>> {
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using type = std::uint16_t;
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};
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template<std::size_t N>
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struct smallest_uint<N, std::enable_if_t<(UINT16_MAX < N && N <= UINT32_MAX)>> {
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using type = std::uint32_t;
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};
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template<std::size_t N>
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struct smallest_uint<N, std::enable_if_t<(UINT32_MAX < N)>> {
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using type = std::uint64_t;
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};
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struct plaintext {
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using coefficient = typename smallest_uint<PLAINMOD>::type;
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std::array<coefficient, VECSIZE> coefficients;
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// Arithmetic...
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};
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using ciphertext = int;
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// Inheriting from context class allows pluggability of implementations (e.g. SEAL vs. GPU)
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class context {
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public:
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context(const context& other) = delete;
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context(context&& other) noexcept;
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context& operator=(const context& other) = delete;
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context& operator=(context&& other) noexcept;
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context();
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virtual ~context();
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virtual bool allocate(ciphertext& ct) = 0;
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virtual bool free(ciphertext ct) = 0;
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virtual bool serialize(ciphertext ct, void* buf, std::size_t& n) = 0;
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virtual bool deserialize(ciphertext ct, const void* buf, std::size_t n) = 0;
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virtual bool encrypt(const plaintext& pt, ciphertext ct) = 0;
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virtual bool decrypt(ciphertext ct, plaintext& pt) = 0;
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virtual bool add_cipher_plain(ciphertext a, const plaintext& b, ciphertext res) = 0;
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virtual bool add_cipher_cipher(ciphertext a, ciphertext b, ciphertext res) = 0;
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virtual bool sub_cipher_plain(ciphertext a, const plaintext& b, ciphertext res) = 0;
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virtual bool sub_cipher_cipher(ciphertext a, ciphertext b, ciphertext res) = 0;
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virtual bool mul_cipher_plain(ciphertext a, const plaintext& b, ciphertext res) = 0;
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virtual bool mul_cipher_cipher(ciphertext a, ciphertext b, ciphertext res) = 0;
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virtual bool rot_cipher_rows(ciphertext ct, int r, ciphertext res) = 0;
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virtual bool swap_cipher_rows(ciphertext ct, ciphertext res) = 0;
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virtual bool noise_budget(ciphertext ct, std::size_t& budget) = 0;
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};
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/*
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TODO
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Device handles pluggability of implementations (e.g. SEAL vs. GPU)
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Operations are queued on device so the device can parallelize ops
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NOTE -> Implementations may defer operations or not wait for them to finish
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For example, GPU implementations may dispatch multiplications when they arive
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Additionally, a graph of running operations is maintained to handle data dependencies
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Only when data is required to actually be present (e.g. decrypt), does the implementation wait
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*/
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/*
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No device class at all, just the context class which is handed to system as shared_ptr
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activate_context(std::shared_ptr<bfv::context> ctx) -> thread local pointer is set
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Raw ciphertext and plaintext classes always have the full 8192 coefficients (defined in context as static constexpr)
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bfv::vector<...>
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@ -32,6 +101,7 @@ Programs are defined TWICE
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-> local stuff is executed
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-> remote stuff is hosted (e.g. bootstrapping server)
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-> defined once from each side (differ e.g. in the plaintext inputs etc.)
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-> program base class may be used to handle context setting
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*/
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}
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