Updated randomizer towards kernel implementation

This commit is contained in:
York Jasper Niebuhr 2026-04-07 21:33:21 +02:00
parent c336402225
commit 422c8d7562
9 changed files with 407 additions and 495 deletions

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@ -1,4 +1,4 @@
add_library(spslr_selfpatch STATIC src/selfpatch.c src/targets.c src/env.c)
add_library(spslr_selfpatch STATIC src/selfpatch.c src/randomizer.c src/env.c)
target_include_directories(spslr_selfpatch PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>

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@ -4,6 +4,7 @@
#include <stdlib.h>
#include <sys/mman.h>
#include <string.h>
#include <time.h>
#define PAGE_MASK ~(0x1000ull - 1)
@ -107,3 +108,14 @@ void spslr_env_memcpy(void* dst, const void* src, uint32_t n) {
memcpy(dst, src, n);
}
static int rand_initialized = 0;
uint32_t spslr_env_random_u32() {
if (!rand_initialized) {
srand(time(NULL));
rand_initialized = 1;
}
return (uint32_t)rand();
}

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@ -13,5 +13,6 @@ void spslr_env_free(void* ptr);
void spslr_env_poke_data(void* dst, const void* src, uint32_t n);
void spslr_env_memset(void* dst, int v, uint32_t n);
void spslr_env_memcpy(void* dst, const void* src, uint32_t n);
uint32_t spslr_env_random_u32();
#endif

352
selfpatch/src/randomizer.c Normal file
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@ -0,0 +1,352 @@
#include "randomizer.h"
#include "spslr_list_link.h"
#include "env.h"
#include <stddef.h>
struct Field {
uint32_t offset; /* Final field offset -> fields[i].offset = offset of field i in final layout */
uint32_t oidx; /* Original field idx -> fields[i].oidx = original position of field i in final layout */
uint32_t fidx; /* Final field idx -> fields[i].fidx = randomized/final position of original field i */
};
static struct Field* fields;
int spslr_randomizer_init() {
fields = (struct Field*)spslr_env_malloc(sizeof(struct Field) * spslr_target_field_cnt);
if (!fields)
return -1;
for (uint32_t tidx = 0; tidx < spslr_target_cnt; tidx++) {
const struct spslr_target* t = &spslr_targets[tidx];
for (uint32_t fidx = 0; fidx < t->fieldcnt; fidx++) {
uint32_t gfidx = t->fieldoff + fidx;
const struct spslr_target_field* srcf = &spslr_target_fields[gfidx];
struct Field* dstf = &fields[gfidx];
dstf->offset = srcf->offset;
dstf->oidx = fidx;
dstf->fidx = fidx;
}
}
return 0;
}
void spslr_randomizer_clear() {
if (!fields)
return;
spslr_env_free(fields);
fields = NULL;
}
int spslr_randomizer_get_target(uint32_t target, uint32_t* size, uint32_t* fieldcnt) {
if (target >= spslr_target_cnt)
return -1;
const struct spslr_target* t = &spslr_targets[target];
if (size)
*size = t->size;
if (fieldcnt)
*fieldcnt = t->fieldcnt;
return 0;
}
int spslr_randomizer_get_field(uint32_t target, uint32_t field, int field_idx_mode,
uint32_t* size, uint32_t* offset, uint32_t* initial_offset) {
if (target >= spslr_target_cnt)
return -1;
const struct spslr_target* t = &spslr_targets[target];
if (field >= t->fieldcnt)
return -1;
const struct spslr_target_field* of = NULL;
const struct Field* rf = NULL;
switch (field_idx_mode) {
case SPSLR_RANDOMIZER_FIELD_IDX_MODE_ORIGINAL:
of = &spslr_target_fields[t->fieldoff + field];
rf = &fields[t->fieldoff + fields[t->fieldoff + field].fidx];
break;
case SPSLR_RANDOMIZER_FIELD_IDX_MODE_FINAL:
of = &spslr_target_fields[t->fieldoff + fields[t->fieldoff + field].oidx];
rf = &fields[t->fieldoff + field];
break;
default:
return -1;
}
if (size)
*size = of->size;
if (offset)
*offset = rf->offset;
if (initial_offset)
*initial_offset = of->offset;
return 0;
}
// RANDOMIZATION CODE
struct ShuffleRegion {
uint32_t begin;
uint32_t end;
uint32_t fill_begin;
uint32_t fill_end;
};
static uint32_t rand_u32(void);
static struct Field* get_rfield(uint32_t target, uint32_t final_idx);
static const struct spslr_target_field* get_ofield(uint32_t target, uint32_t orig_idx);
static void get_origin_region(uint32_t target, uint32_t final_idx, struct ShuffleRegion* region);
static int pick_shuffle_option(uint32_t target, uint32_t origin_final_idx,
const struct ShuffleRegion* origin, uint32_t alignment, uint32_t* selected);
static void do_swap(uint32_t target, uint32_t origin_final_idx,
const struct ShuffleRegion* origin_region, uint32_t new_offset);
static void shuffle_one_target(uint32_t target);
static void shuffle_target(uint32_t target);
static uint32_t rand_u32(void) {
return spslr_env_random_u32();
}
static struct Field* get_rfield(uint32_t target, uint32_t final_idx) {
const struct spslr_target* t = &spslr_targets[target];
return &fields[t->fieldoff + final_idx];
}
static const struct spslr_target_field* get_ofield(uint32_t target, uint32_t orig_idx) {
const struct spslr_target* t = &spslr_targets[target];
return &spslr_target_fields[t->fieldoff + orig_idx];
}
static void get_origin_region(uint32_t target, uint32_t final_idx, struct ShuffleRegion* region) {
const struct spslr_target* t = &spslr_targets[target];
const struct Field* rf = get_rfield(target, final_idx);
const struct spslr_target_field* of = get_ofield(target, rf->oidx);
region->fill_begin = rf->offset;
region->fill_end = rf->offset + of->size;
if (final_idx == 0) {
region->begin = 0;
} else {
const struct Field* pred_rf = get_rfield(target, final_idx - 1);
const struct spslr_target_field* pred_of = get_ofield(target, pred_rf->oidx);
region->begin = pred_rf->offset + pred_of->size;
}
if (final_idx + 1 >= t->fieldcnt) {
region->end = t->size;
} else {
const struct Field* succ_rf = get_rfield(target, final_idx + 1);
region->end = succ_rf->offset;
}
}
static int option_is_valid(uint32_t target, uint32_t origin_final_idx, const struct ShuffleRegion* origin, uint32_t offset) {
const struct spslr_target* t = &spslr_targets[target];
const struct spslr_target_field* origin_of =
get_ofield(target, get_rfield(target, origin_final_idx)->oidx);
// When placed at offset, field will occupy [offset, option_would_end)
uint32_t option_would_end = offset + origin_of->size;
if (option_would_end > t->size)
return 0;
// Field may overlap with origin region. Moving field to offset truly frees:
// [true_origin_region_begin, true_origin_region_end)
uint32_t true_origin_region_begin = origin->begin;
uint32_t true_origin_region_end = origin->end;
if (offset <= origin->fill_begin && option_would_end > true_origin_region_begin)
true_origin_region_begin = option_would_end;
if (offset >= origin->fill_begin && offset < true_origin_region_end)
true_origin_region_end = offset;
// Iterate over fields in target region [offset, option_would_end] and see if they fit into true origin region
uint32_t origin_region_ptr = true_origin_region_begin;
for (uint32_t it = 0; it < t->fieldcnt; it++) {
const struct Field* rf = get_rfield(target, it);
const struct spslr_target_field* of = get_ofield(target, rf->oidx);
// The field being moved does not need to go into origin region
if (it == origin_final_idx)
continue;
// Field ends before target region -> must not be moved to origin region
if (rf->offset + of->size <= offset)
continue;
// Field starts after target region -> must not be moved to origin region
if (rf->offset >= option_would_end)
break;
// Fixed fields in target region unconditionally deny option
if (of->flags & SPSLR_FLAG_FIELD_FIXED)
return 0;
// Field from target region must be moved to aligned position in origin region
if (origin_region_ptr % of->alignment != 0)
origin_region_ptr += of->alignment - (origin_region_ptr % of->alignment);
origin_region_ptr += of->size;
// Field does not fit into origin region -> option not possible
if (origin_region_ptr > true_origin_region_end)
return 0;
}
return 1;
}
static int pick_shuffle_option(uint32_t target, uint32_t origin_final_idx, const struct ShuffleRegion* origin,
uint32_t alignment, uint32_t* selected) {
const struct spslr_target* t = &spslr_targets[target];
uint32_t seen = 0;
for (uint32_t offset = 0; offset < t->size; offset += alignment) {
if (!option_is_valid(target, origin_final_idx, origin, offset))
continue;
// Reservoir sampling -> uniform distribution with O(1) memory consumption
seen++;
if ((rand_u32() % seen) == 0)
*selected = offset;
}
return seen ? 0 : -1;
}
static void do_swap(uint32_t target, uint32_t origin_idx,
const struct ShuffleRegion* origin_region, uint32_t new_offset) {
const struct spslr_target* t = &spslr_targets[target];
int pulled = 0;
uint32_t option_fill_end = new_offset + (origin_region->fill_end - origin_region->fill_begin);
uint32_t true_origin_region_begin = origin_region->begin;
if (new_offset <= origin_region->fill_begin && option_fill_end > true_origin_region_begin)
true_origin_region_begin = option_fill_end;
uint32_t origin_oidx = get_rfield(target, origin_idx)->oidx;
uint32_t origin_region_ptr = true_origin_region_begin;
for (uint32_t it = 0; it < t->fieldcnt; it++) {
struct Field* itf = get_rfield(target, it);
if (itf->oidx == origin_oidx)
continue;
const struct spslr_target_field* itof = get_ofield(target, itf->oidx);
if (itf->offset + itof->size <= new_offset)
continue;
if (itf->offset >= option_fill_end)
break;
uint32_t falign = itof->alignment;
if (origin_region_ptr % falign != 0)
origin_region_ptr += falign - (origin_region_ptr % falign);
if (!pulled) {
pulled = 1;
struct Field tmp = *get_rfield(target, it);
*get_rfield(target, it) = *get_rfield(target, origin_idx);
*get_rfield(target, origin_idx) = tmp;
get_rfield(target, it)->offset = new_offset;
get_rfield(target, origin_idx)->offset = origin_region_ptr;
origin_region_ptr += get_ofield(target, get_rfield(target, origin_idx)->oidx)->size;
continue;
}
{
struct Field tmp = *get_rfield(target, it);
if (origin_idx >= it) {
for (uint32_t pull_it = it + 1; pull_it <= origin_idx; pull_it++)
*get_rfield(target, pull_it - 1) = *get_rfield(target, pull_it);
*get_rfield(target, origin_idx) = tmp;
get_rfield(target, origin_idx)->offset = origin_region_ptr;
origin_region_ptr += get_ofield(target, get_rfield(target, origin_idx)->oidx)->size;
} else {
for (uint32_t pull_it = it; pull_it > origin_idx + (uint32_t)pulled; pull_it--)
*get_rfield(target, pull_it) = *get_rfield(target, pull_it - 1);
*get_rfield(target, origin_idx + (uint32_t)pulled) = tmp;
get_rfield(target, origin_idx + (uint32_t)pulled)->offset = origin_region_ptr;
origin_region_ptr += get_ofield(target, get_rfield(target, origin_idx + (uint32_t)pulled)->oidx)->size;
}
}
pulled++;
}
/*
* Rebuild original->final mapping for this target.
*/
for (uint32_t final_idx = 0; final_idx < t->fieldcnt; final_idx++) {
struct Field* rf = get_rfield(target, final_idx);
fields[t->fieldoff + rf->oidx].fidx = final_idx;
}
}
static void shuffle_one_target(uint32_t target) {
const struct spslr_target* t = &spslr_targets[target];
if (t->fieldcnt == 0)
return;
uint32_t origin_final_idx = rand_u32() % t->fieldcnt;
struct Field* origin_rf = get_rfield(target, origin_final_idx);
const struct spslr_target_field* origin_of = get_ofield(target, origin_rf->oidx);
if (origin_of->flags & SPSLR_FLAG_FIELD_FIXED)
return;
struct ShuffleRegion origin_region;
uint32_t selected_option;
get_origin_region(target, origin_final_idx, &origin_region);
if (pick_shuffle_option(target, origin_final_idx, &origin_region,
origin_of->alignment, &selected_option) < 0)
return;
do_swap(target, origin_final_idx, &origin_region, selected_option);
}
static void shuffle_target(uint32_t target) {
const struct spslr_target* t = &spslr_targets[target];
uint32_t shuffle_count = t->fieldcnt * 2;
for (uint32_t i = 0; i < shuffle_count; i++)
shuffle_one_target(target);
}
int spslr_randomize() {
if (!fields)
return -1;
for (uint32_t tidx = 0; tidx < spslr_target_cnt; tidx++)
shuffle_target(tidx);
return 0;
}

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@ -0,0 +1,17 @@
#ifndef SPSLR_RANDOMIZER_H
#define SPSLR_RANDOMIZER_H
#include <stdint.h>
#define SPSLR_RANDOMIZER_FIELD_IDX_MODE_ORIGINAL 1
#define SPSLR_RANDOMIZER_FIELD_IDX_MODE_FINAL 2
int spslr_randomizer_init();
int spslr_randomize();
void spslr_randomizer_clear();
int spslr_randomizer_get_target(uint32_t target, uint32_t* size, uint32_t* fieldcnt);
int spslr_randomizer_get_field(uint32_t target, uint32_t field, int field_idx_mode,
uint32_t* size, uint32_t* offset, uint32_t* initial_offset);
#endif

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@ -1,7 +1,7 @@
#include <spslr.h>
#include <stddef.h>
#include "targets.h"
#include "randomizer.h"
#include "env.h"
#include "spslr_list_link.h"
@ -18,49 +18,16 @@ static void reorder_object(void* dst, const void* src, uint32_t target);
static int64_t spslr_calculate_ipin_value(uint32_t start);
void spslr_selfpatch(void) {
seed_rand_time();
if (spslr_randomizer_init() < 0)
spslr_env_panic("failed to initialize randomizer");
if (spslr_randomize() < 0)
spslr_env_panic("failed to randomize targets");
spslr_selfpatch_load_targets();
spslr_selfpatch_randomize_targets();
spslr_selfpatch_patch_dpins();
spslr_selfpatch_patch_ipins();
spslr_clear_targets();
}
void spslr_selfpatch_load_targets(void) {
for (uint32_t tidx = 0; tidx < spslr_target_cnt; tidx++) {
const struct spslr_target* t = &spslr_targets[tidx];
#ifdef SPSLR_SANITY_CHECK
if (t->fieldoff + t->fieldcnt > spslr_target_field_cnt)
spslr_env_panic("target field offset and count reference invalid fields");
#endif
if (spslr_register_target(tidx, t->size, t->fieldcnt) < 0)
spslr_env_panic("failed to register target");
for (uint32_t fidx = 0; fidx < t->fieldcnt; fidx++) {
const struct spslr_target_field* f = &spslr_target_fields[t->fieldoff + fidx];
#ifdef SPSLR_SANITY_CHECK
if (f->offset + f->size > t->size)
spslr_env_panic("target field resides beyond target size");
if (f->offset % f->alignment != 0)
spslr_env_panic("target field is misaligned");
#endif
if (spslr_register_target_field(tidx, f->offset, f->size, f->alignment, f->flags) < 0)
spslr_env_panic("failed to register target field");
}
}
}
void spslr_selfpatch_randomize_targets(void) {
for (uint32_t tidx = 0; tidx < spslr_target_cnt; tidx++) {
if (spslr_randomize(tidx) < 0)
spslr_env_panic("failed to randomize target");
}
spslr_randomizer_clear();
}
void spslr_selfpatch_patch_dpins(void) {
@ -72,7 +39,7 @@ void spslr_selfpatch_patch_dpins(void) {
void reorder_object(void* dst, const void* src, uint32_t target) {
uint32_t field_count;
if (spslr_get_target_fieldcnt(target, &field_count))
if (spslr_randomizer_get_target(target, NULL, &field_count))
spslr_env_panic("failed to get target field count");
const uint8_t* src_countable = (const uint8_t*)src;
@ -80,7 +47,8 @@ void reorder_object(void* dst, const void* src, uint32_t target) {
for (uint32_t i = 0; i < field_count; i++) {
uint32_t field_offset, field_size, field_initial_offset;
if (spslr_get_target_field_ordered(target, i, &field_offset, &field_size, &field_initial_offset))
if (spslr_randomizer_get_field(target, i, SPSLR_RANDOMIZER_FIELD_IDX_MODE_FINAL,
&field_size, &field_offset, &field_initial_offset))
spslr_env_panic("failed to get ordered field descriptor");
spslr_env_memcpy(dst_countable + field_offset, src_countable + field_initial_offset, field_size);
@ -151,8 +119,9 @@ int64_t spslr_calculate_ipin_value(uint32_t start) {
case SPSLR_IPIN_OP_ADD_INITIAL_OFFSET:
{
uint32_t initial_offset;
if (spslr_get_randomized_field_offset(op->op0.add_initial_offset_target,
op->op1.add_initial_offset_field, NULL, &initial_offset))
if (spslr_randomizer_get_field(op->op0.add_initial_offset_target,
op->op1.add_initial_offset_field, SPSLR_RANDOMIZER_FIELD_IDX_MODE_ORIGINAL,
NULL, NULL, &initial_offset))
spslr_env_panic("failed to get initial field offset");
res += initial_offset;
@ -161,8 +130,9 @@ int64_t spslr_calculate_ipin_value(uint32_t start) {
case SPSLR_IPIN_OP_ADD_OFFSET:
{
uint32_t offset;
if (spslr_get_randomized_field_offset(op->op0.add_initial_offset_target,
op->op1.add_initial_offset_field, &offset, NULL))
if (spslr_randomizer_get_field(op->op0.add_initial_offset_target,
op->op1.add_offset_field, SPSLR_RANDOMIZER_FIELD_IDX_MODE_ORIGINAL,
NULL, &offset, NULL))
spslr_env_panic("failed to get initial field offset");
res += offset;
@ -171,8 +141,9 @@ int64_t spslr_calculate_ipin_value(uint32_t start) {
case SPSLR_IPIN_OP_SUB_INITIAL_OFFSET:
{
uint32_t initial_offset;
if (spslr_get_randomized_field_offset(op->op0.add_initial_offset_target,
op->op1.add_initial_offset_field, NULL, &initial_offset))
if (spslr_randomizer_get_field(op->op0.add_initial_offset_target,
op->op1.sub_initial_offset_field, SPSLR_RANDOMIZER_FIELD_IDX_MODE_ORIGINAL,
NULL, NULL, &initial_offset))
spslr_env_panic("failed to get initial field offset");
res -= initial_offset;
@ -181,8 +152,9 @@ int64_t spslr_calculate_ipin_value(uint32_t start) {
case SPSLR_IPIN_OP_SUB_OFFSET:
{
uint32_t offset;
if (spslr_get_randomized_field_offset(op->op0.add_initial_offset_target,
op->op1.add_initial_offset_field, &offset, NULL))
if (spslr_randomizer_get_field(op->op0.add_initial_offset_target,
op->op1.sub_offset_field, SPSLR_RANDOMIZER_FIELD_IDX_MODE_ORIGINAL,
NULL, &offset, NULL))
spslr_env_panic("failed to get initial field offset");
res -= offset;

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@ -1,422 +0,0 @@
#include "targets.h"
#include "spslr_list.h"
#include <stdlib.h>
#include <time.h>
void seed_rand_time() {
srand(time(NULL));
}
static uint32_t rand_uint32() {
return (uint32_t)rand();
}
struct Field {
uint32_t initial_offset;
uint32_t initial_idx;
uint32_t offset;
uint32_t size;
uint32_t alignment;
uint32_t flags;
};
struct FinalField {
uint32_t initial_offset;
uint32_t offset;
};
struct Target {
uint32_t uid;
uint32_t size;
uint32_t field_count;
uint32_t present_field_count;
struct Field* fields;
struct FinalField* final_fields; // After rand (indexable by initial layout)
struct Target* next;
};
static struct Target* targets = NULL;
static struct Target* find_target(uint32_t uid) {
struct Target* cur = targets;
while (cur) {
if (cur->uid == uid)
return cur;
cur = cur->next;
}
return NULL;
}
static int add_target(uint32_t uid, uint32_t size, uint32_t fieldcnt) {
if (find_target(uid))
return -1;
struct Target* new_target = (struct Target*)malloc(sizeof(struct Target));
if (!new_target)
return -1;
new_target->uid = uid;
new_target->size = size;
new_target->field_count = fieldcnt;
new_target->present_field_count = 0;
new_target->final_fields = NULL;
new_target->fields = (struct Field*)malloc(sizeof(struct Field) * fieldcnt);
if (!new_target->fields) {
free(new_target);
return -1;
}
new_target->next = targets;
targets = new_target;
return 0;
}
static void clear_targets() {
struct Target* cur = targets;
while (cur) {
if (cur->fields)
free(cur->fields);
if (cur->final_fields)
free(cur->final_fields);
struct Target* tmp = cur;
cur = cur->next;
free(tmp);
}
targets = NULL;
}
int spslr_register_target(uint32_t uid, uint32_t size, uint32_t fieldcnt) {
if (find_target(uid))
return -1;
return add_target(uid, size, fieldcnt);
}
int spslr_register_target_field(uint32_t target, uint32_t offset, uint32_t size, uint32_t alignment, uint32_t flags) {
struct Target* t = find_target(target);
if (!t)
return -1;
if (offset + size > t->size)
return -1;
if (t->present_field_count >= t->field_count)
return -1;
if (offset % alignment != 0)
return -1;
if (t->present_field_count) {
struct Field* pred = &t->fields[t->present_field_count - 1];
if (offset < pred->offset + pred->size)
return -1;
}
uint32_t idx = t->present_field_count++;
struct Field* f = &t->fields[idx];
f->initial_offset = offset;
f->initial_idx = idx;
f->offset = offset;
f->size = size;
f->alignment = alignment;
f->flags = flags;
return 0;
}
struct ShuffleRegion {
uint32_t begin, end;
uint32_t fill_begin, fill_end;
};
static void target_get_origin_region(const struct Target* target, struct ShuffleRegion* region, uint32_t idx) {
region->fill_begin = target->fields[idx].offset;
region->fill_end = region->fill_begin + target->fields[idx].size;
if (idx <= 0)
region->begin = 0;
else
region->begin = target->fields[idx - 1].offset + target->fields[idx - 1].size;
if (idx >= target->field_count - 1)
region->end = target->size;
else
region->end = target->fields[idx + 1].offset;
}
static uint32_t target_get_shuffle_options(const struct Target* target, uint32_t* options,
const struct ShuffleRegion* origin, uint32_t alignment) {
uint32_t count = 0;
uint32_t current_field = 0;
for (uint32_t offset = 0; offset < target->size; offset += alignment) {
// Placing the origin region here or further would exceed struct boundaries
uint32_t option_would_end = offset + (origin->fill_end - origin->fill_begin);
if (option_would_end > target->size)
break;
// Fields that end before offset are irrelevant at this point
while (current_field < target->field_count && target->fields[current_field].offset
+ target->fields[current_field].size <= offset) current_field++;
// If origin->fill_begin was placed at offset, could all fields that overlap with range swap with origin?
uint32_t true_origin_region_begin = origin->begin;
uint32_t true_origin_region_end = origin->end;
if (offset <= origin->fill_begin && option_would_end > true_origin_region_begin)
true_origin_region_begin = option_would_end;
if (offset >= origin->fill_begin && offset < true_origin_region_end)
true_origin_region_end = offset;
int conflict = 0;
uint32_t origin_region_ptr = true_origin_region_begin;
for (uint32_t it = current_field; it < target->field_count; it++) {
struct Field* f = &target->fields[it];
if (f->offset == origin->fill_begin)
continue;
if (f->offset >= option_would_end)
break;
if (f->flags & SPSLR_FLAG_FIELD_FIXED) {
conflict = 1;
break;
}
// Could field be placed in origin?
if (origin_region_ptr % f->alignment != 0)
origin_region_ptr += f->alignment - (origin_region_ptr % f->alignment);
origin_region_ptr += f->size;
if (origin_region_ptr > true_origin_region_end) {
conflict = 1;
break;
}
}
if (!conflict)
options[count++] = offset;
}
return count;
}
static void target_swap(struct Target* target, uint32_t origin_idx, const struct ShuffleRegion* origin_region,
uint32_t new_offset) {
int pulled = 0;
uint32_t option_fill_end = new_offset + (origin_region->fill_end - origin_region->fill_begin);
// If origin->fill_begin was placed at offset, could all fields that overlap with range swap with origin?
uint32_t true_origin_region_begin = origin_region->begin;
if (new_offset <= origin_region->fill_begin && option_fill_end > true_origin_region_begin)
true_origin_region_begin = option_fill_end;
uint32_t origin_initial_index = target->fields[origin_idx].initial_idx;
uint32_t origin_region_ptr = true_origin_region_begin;
for (uint32_t it = 0; it < target->field_count; it++) {
if (target->fields[it].initial_idx == origin_initial_index)
continue;
// Fields that end before new_offset can stay there
if (target->fields[it].offset + target->fields[it].size <= new_offset)
continue;
// Fields that start after where origin goes are irrelevant
if (target->fields[it].offset >= option_fill_end)
break;
uint32_t falign = target->fields[it].alignment;
if (origin_region_ptr % falign != 0)
origin_region_ptr += falign - (origin_region_ptr % falign);
// First field in swap region is exchanged with origin
if (!pulled) {
pulled = 1;
struct Field tmp = target->fields[it];
target->fields[it] = target->fields[origin_idx];
target->fields[origin_idx] = tmp;
// Update origin field
target->fields[it].offset = new_offset;
// Update swapped field
target->fields[origin_idx].offset = origin_region_ptr;
origin_region_ptr += target->fields[origin_idx].size;
continue;
}
// For all other fields in swap region, pull all until origin_idx one forward and place at origin_idx
struct Field tmp = target->fields[it];
if (origin_idx >= it) {
for (uint32_t pull_it = it + 1; pull_it <= origin_idx; pull_it++)
target->fields[pull_it - 1] = target->fields[pull_it];
target->fields[origin_idx] = tmp;
target->fields[origin_idx].offset = origin_region_ptr;
origin_region_ptr += target->fields[origin_idx].size;
} else {
// O X A B C -> pulled=0
// A X O B C -> pulled=1
// A B X O C -> pulled=2
// A B C X O -> pulled=3
for (uint32_t pull_it = it; pull_it > origin_idx + pulled; pull_it--)
target->fields[pull_it] = target->fields[pull_it - 1];
target->fields[origin_idx + pulled] = tmp;
target->fields[origin_idx + pulled].offset = origin_region_ptr;
origin_region_ptr += target->fields[origin_idx + pulled].size;
}
pulled++;
}
}
static void target_shuffle_one(struct Target* target) {
if (!target || !target->field_count)
return;
uint32_t origin = rand_uint32() % target->field_count;
if (target->fields[origin].flags & SPSLR_FLAG_FIELD_FIXED)
return;
uint32_t origin_alignment = target->fields[origin].alignment;
uint32_t max_options = target->size / origin_alignment;
uint32_t* swap_options = (uint32_t*)malloc(sizeof(uint32_t) * max_options); // match fill_begin
struct ShuffleRegion origin_region;
target_get_origin_region(target, &origin_region, origin);
uint32_t option_count = target_get_shuffle_options(target, swap_options, &origin_region, origin_alignment);
if (!option_count) {
free(swap_options);
return;
}
uint32_t selected_option_idx = rand_uint32() % option_count;
uint32_t selected_option = swap_options[selected_option_idx];
free(swap_options);
target_swap(target, origin, &origin_region, selected_option);
}
int spslr_randomize(uint32_t target) {
struct Target* t = find_target(target);
if (!t)
return -1;
if (t->field_count != t->present_field_count)
return -1;
uint32_t shuffle_count = t->field_count * 2;
for (uint32_t i = 0; i < shuffle_count; i++)
target_shuffle_one(t);
// Compile array of final fields
t->final_fields = (struct FinalField*)malloc(sizeof(struct FinalField) * t->field_count);
if (!t->final_fields)
return -1;
for (uint32_t i = 0; i < t->field_count; i++) {
const struct Field* f = &t->fields[i];
struct FinalField* ff = &t->final_fields[f->initial_idx];
ff->initial_offset = f->initial_offset;
ff->offset = f->offset;
}
return 0;
}
int spslr_get_randomized_field_offset(uint32_t target, uint32_t field, uint32_t* offset, uint32_t* initial_offset) {
const struct Target* t = find_target(target);
if (!t)
return -1;
if (field >= t->field_count)
return -1;
if (!t->final_fields)
return -1;
if (offset)
*offset = t->final_fields[field].offset;
if (initial_offset)
*initial_offset = t->final_fields[field].initial_offset;
return 0;
}
int spslr_get_target_size(uint32_t target, uint32_t* size) {
const struct Target* t = find_target(target);
if (!t || !size)
return -1;
*size = t->size;
return 0;
}
int spslr_get_target_fieldcnt(uint32_t target, uint32_t* cnt) {
const struct Target* t = find_target(target);
if (!t)
return -1;
if (cnt)
*cnt = t->field_count;
return 0;
}
int spslr_get_target_field_ordered(uint32_t target, uint32_t field, uint32_t* offset,
uint32_t* size, uint32_t* initial_offset) {
const struct Target* t = find_target(target);
if (!t)
return -1;
if (field >= t->field_count)
return -1;
const struct Field* f = &t->fields[field];
if (offset)
*offset = f->offset;
if (size)
*size = f->size;
if (initial_offset)
*initial_offset = f->initial_offset;
return 0;
}
void spslr_clear_targets() {
clear_targets();
}

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@ -1,20 +0,0 @@
#ifndef SPSLR_TARGETS_H
#define SPSLR_TARGETS_H
#include <stdint.h>
void seed_rand_time();
int spslr_register_target(uint32_t uid, uint32_t size, uint32_t fieldcnt);
int spslr_register_target_field(uint32_t target, uint32_t offset, uint32_t size, uint32_t alignment, uint32_t flags);
int spslr_randomize(uint32_t target);
int spslr_get_randomized_field_offset(uint32_t target, uint32_t field, uint32_t* offset, uint32_t* initial_offset);
int spslr_get_target_size(uint32_t target, uint32_t* size);
int spslr_get_target_fieldcnt(uint32_t target, uint32_t* cnt);
int spslr_get_target_field_ordered(uint32_t target, uint32_t field, uint32_t* offset,
uint32_t* size, uint32_t* initial_offset);
void spslr_clear_targets();
#endif

View File

@ -65,8 +65,8 @@ int main(void)
printf(" pid=%d, comm=%s\n", task->pid, task->comm);
}
size_t myOffset = ((size_t)&((struct task_struct*)0)->tasks);
printf("DIY offsetof(task_struct, tasks) yiels %2llu\n", myOffset);
size_t myOffset = ((size_t)&((struct task_struct*)0)->pid);
printf("DIY offsetof(task_struct, pid) yiels %2llu\n", myOffset);
printf("Global: pid=%d comm=\"%s\"\n", global.pid, global.comm);
printf("Second global: pid=%d comm=\"%s\"\n", second_pid(), second_comm());