Untested selfpatch randomizer
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49d339e424
commit
8a3f325738
@ -1,6 +1,15 @@
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#include "targets.h"
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#include "targets.h"
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#include <stdlib.h>
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#include <stdlib.h>
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#include <time.h>
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static void seed_rand_time() {
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srand(time(NULL));
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}
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static uint32_t rand_uint32() {
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return (uint32_t)rand();
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}
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struct Field {
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struct Field {
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uint32_t initial_offset;
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uint32_t initial_offset;
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@ -121,8 +130,163 @@ int spslr_field(uint32_t target, uint32_t offset, uint32_t size, uint32_t flags)
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return 0;
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return 0;
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}
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}
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struct ShuffleRegion {
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uint32_t begin, end;
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uint32_t fill_begin, fill_end;
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};
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static uint32_t field_alignment(const struct Field* field) {
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return field->size; // Note -> alignments should be gathered by pinpoint plugin
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}
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static void target_get_origin_region(const struct Target* target, struct ShuffleRegion* region, uint32_t idx) {
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region->fill_begin = target->fields[idx].offset;
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region->fill_end = region->fill_begin + target->fields[idx].size;
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if (idx <= 0)
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region->begin = 0;
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else
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region->begin = target->fields[idx - 1].offset + target->fields[idx - 1].size;
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if (idx >= target->field_count - 1)
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region->end = target->size;
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else
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region->end = target->fields[idx + 1].offset;
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}
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static uint32_t target_get_shuffle_options(const struct Target* target, uint32_t* options,
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const struct ShuffleRegion* origin, uint32_t alignment) {
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uint32_t count = 0;
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uint32_t current_field = 0;
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for (uint32_t offset = 0; offset < target->size; offset += alignment) {
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// Placing the origin region here or further would exceed struct boundaries
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uint32_t option_would_end = offset + (origin->fill_end - origin->fill_begin);
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if (option_would_end > target->size)
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break;
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// Fields that end before offset are irrelevant at this point
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while (current_field < target->field_count && target->fields[current_field].offset
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+ target->fields[current_field].size <= offset) current_field++;
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// If origin->fill_begin was placed at offset, could all fields that overlap with range swap with origin?
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int conflict = 0;
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uint32_t origin_region_ptr = origin->begin;
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for (uint32_t it = current_field; it < target->field_count; it++) {
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struct Field* f = &target->fields[it];
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if (f->offset >= option_would_end)
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break;
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// Could field be placed in origin?
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uint32_t falign = field_alignment(f);
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if (origin_region_ptr % falign != 0)
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origin_region_ptr += falign - (origin_region_ptr % falign);
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origin_region_ptr += f->size;
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if (origin_region_ptr > origin->end) {
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conflict = 1;
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break;
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}
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}
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if (!conflict)
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options[count++] = offset;
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}
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return count;
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}
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static void target_swap(struct Target* target, uint32_t origin_idx, const struct ShuffleRegion* origin_region,
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uint32_t new_offset) {
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int origin_pulled = 0;
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uint32_t origin_region_ptr = origin_region->begin;
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uint32_t option_fill_end = new_offset + (origin_region->fill_end - origin_region->fill_begin);
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for (uint32_t it = 0; it < target->field_count; it++) {
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// Fields that end before new_offset can stay there
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if (target->fields[it].offset + target->fields[it].size <= new_offset)
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continue;
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// Fields that start after where origin goes are irrelevant
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if (target->fields[it].offset >= option_fill_end)
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break;
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uint32_t falign = field_alignment(&target->fields[it]);
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if (origin_region_ptr % falign != 0)
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origin_region_ptr += falign - (origin_region_ptr % falign);
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// First field in swap region is exchanged with origin
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if (!origin_pulled) {
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origin_pulled = 1;
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struct Field tmp = target->fields[it];
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target->fields[it] = target->fields[origin_idx];
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target->fields[origin_idx] = tmp;
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// Update origin field
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target->fields[it].offset = new_offset;
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// Update swapped field
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target->fields[origin_idx].offset = origin_region_ptr;
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origin_region_ptr += target->fields[origin_idx].size;
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continue;
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}
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// For all other fields in swap region, pull all until origin_idx one forward and place at origin_idx
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struct Field tmp = target->fields[it];
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for (uint32_t pull_it = it + 1; pull_it <= origin_idx; pull_it++)
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target->fields[it - 1] = target->fields[it];
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target->fields[origin_idx] = tmp;
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}
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}
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static void target_shuffle_one(struct Target* target) {
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if (!target || !target->field_count)
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return;
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uint32_t origin = rand_uint32() % target->field_count;
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uint32_t origin_alignment = field_alignment(&target->fields[origin]);
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uint32_t max_options = target->size / origin_alignment;
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uint32_t* swap_options = (uint32_t*)malloc(sizeof(uint32_t) * max_options); // match fill_begin
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struct ShuffleRegion origin_region;
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target_get_origin_region(target, &origin_region, origin);
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uint32_t option_count = target_get_shuffle_options(target, swap_options, &origin_region, origin_alignment);
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if (!option_count) {
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free(swap_options);
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return;
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}
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uint32_t selected_option_idx = rand_uint32() % option_count;
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uint32_t selected_option = swap_options[selected_option_idx];
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free(swap_options);
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target_swap(target, origin, &origin_region, selected_option);
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}
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int spslr_randomize(uint32_t target) {
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int spslr_randomize(uint32_t target) {
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// TODO
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struct Target* t = find_target(target);
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if (!t)
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return -1;
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if (t->field_count != t->present_field_count)
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return -1;
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seed_rand_time(); // Note -> this is obviously not sufficient
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uint32_t shuffle_count = t->field_count * 2;
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for (uint32_t i = 0; i < shuffle_count; i++)
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target_shuffle_one(t);
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// TODO final_fields
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return 0;
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return 0;
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}
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}
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