selfpatch-slr/selfpatch/src/randomizer.c

351 lines
11 KiB
C

#include "randomizer.h"
#include "spslr_list_link.h"
#include "env.h"
struct Field {
spslr_u32 offset; /* Final field offset -> fields[i].offset = offset of field i in final layout */
spslr_u32 oidx; /* Original field idx -> fields[i].oidx = original position of field i in final layout */
spslr_u32 fidx; /* Final field idx -> fields[i].fidx = randomized/final position of original field i */
};
static struct Field* fields;
int spslr_randomizer_init() {
fields = (struct Field*)spslr_env_malloc(sizeof(struct Field) * spslr_target_field_cnt);
if (!fields)
return -1;
for (spslr_u32 tidx = 0; tidx < spslr_target_cnt; tidx++) {
const struct spslr_target* t = &spslr_targets[tidx];
for (spslr_u32 fidx = 0; fidx < t->fieldcnt; fidx++) {
spslr_u32 gfidx = t->fieldoff + fidx;
const struct spslr_target_field* srcf = &spslr_target_fields[gfidx];
struct Field* dstf = &fields[gfidx];
dstf->offset = srcf->offset;
dstf->oidx = fidx;
dstf->fidx = fidx;
}
}
return 0;
}
void spslr_randomizer_clear() {
if (!fields)
return;
spslr_env_free(fields);
fields = SPSLR_NULL;
}
int spslr_randomizer_get_target(spslr_u32 target, spslr_u32* size, spslr_u32* fieldcnt) {
if (target >= spslr_target_cnt)
return -1;
const struct spslr_target* t = &spslr_targets[target];
if (size)
*size = t->size;
if (fieldcnt)
*fieldcnt = t->fieldcnt;
return 0;
}
int spslr_randomizer_get_field(spslr_u32 target, spslr_u32 field, int field_idx_mode,
struct spslr_randomizer_field_info* info) {
if (target >= spslr_target_cnt)
return -1;
if (!info)
return 0;
const struct spslr_target* t = &spslr_targets[target];
if (field >= t->fieldcnt)
return -1;
const struct spslr_target_field* of = SPSLR_NULL;
const struct Field* rf = SPSLR_NULL;
switch (field_idx_mode) {
case SPSLR_RANDOMIZER_FIELD_IDX_MODE_ORIGINAL:
of = &spslr_target_fields[t->fieldoff + field];
rf = &fields[t->fieldoff + fields[t->fieldoff + field].fidx];
break;
case SPSLR_RANDOMIZER_FIELD_IDX_MODE_FINAL:
of = &spslr_target_fields[t->fieldoff + fields[t->fieldoff + field].oidx];
rf = &fields[t->fieldoff + field];
break;
default:
return -1;
}
info->size = of->size;
info->offset = rf->offset;
info->initial_offset = of->offset;
info->alignment = of->alignment;
info->flags = of->flags;
return 0;
}
// RANDOMIZATION CODE
struct ShuffleRegion {
spslr_u32 begin;
spslr_u32 end;
spslr_u32 fill_begin;
spslr_u32 fill_end;
};
static spslr_u32 rand_u32(void);
static struct Field* get_rfield(spslr_u32 target, spslr_u32 final_idx);
static const struct spslr_target_field* get_ofield(spslr_u32 target, spslr_u32 orig_idx);
static void get_origin_region(spslr_u32 target, spslr_u32 final_idx, struct ShuffleRegion* region);
static int pick_shuffle_option(spslr_u32 target, spslr_u32 origin_final_idx,
const struct ShuffleRegion* origin, spslr_u32 alignment, spslr_u32* selected);
static void do_swap(spslr_u32 target, spslr_u32 origin_final_idx,
const struct ShuffleRegion* origin_region, spslr_u32 new_offset);
static void shuffle_one_target(spslr_u32 target);
static void shuffle_target(spslr_u32 target);
static spslr_u32 rand_u32(void) {
return spslr_env_random_u32();
}
static struct Field* get_rfield(spslr_u32 target, spslr_u32 final_idx) {
const struct spslr_target* t = &spslr_targets[target];
return &fields[t->fieldoff + final_idx];
}
static const struct spslr_target_field* get_ofield(spslr_u32 target, spslr_u32 orig_idx) {
const struct spslr_target* t = &spslr_targets[target];
return &spslr_target_fields[t->fieldoff + orig_idx];
}
static void get_origin_region(spslr_u32 target, spslr_u32 final_idx, struct ShuffleRegion* region) {
const struct spslr_target* t = &spslr_targets[target];
const struct Field* rf = get_rfield(target, final_idx);
const struct spslr_target_field* of = get_ofield(target, rf->oidx);
region->fill_begin = rf->offset;
region->fill_end = rf->offset + of->size;
if (final_idx == 0) {
region->begin = 0;
} else {
const struct Field* pred_rf = get_rfield(target, final_idx - 1);
const struct spslr_target_field* pred_of = get_ofield(target, pred_rf->oidx);
region->begin = pred_rf->offset + pred_of->size;
}
if (final_idx + 1 >= t->fieldcnt) {
region->end = t->size;
} else {
const struct Field* succ_rf = get_rfield(target, final_idx + 1);
region->end = succ_rf->offset;
}
}
static int option_is_valid(spslr_u32 target, spslr_u32 origin_final_idx, const struct ShuffleRegion* origin, spslr_u32 offset) {
const struct spslr_target* t = &spslr_targets[target];
const struct spslr_target_field* origin_of =
get_ofield(target, get_rfield(target, origin_final_idx)->oidx);
// When placed at offset, field will occupy [offset, option_would_end)
spslr_u32 option_would_end = offset + origin_of->size;
if (option_would_end > t->size)
return 0;
// Field may overlap with origin region. Moving field to offset truly frees:
// [true_origin_region_begin, true_origin_region_end)
spslr_u32 true_origin_region_begin = origin->begin;
spslr_u32 true_origin_region_end = origin->end;
if (offset <= origin->fill_begin && option_would_end > true_origin_region_begin)
true_origin_region_begin = option_would_end;
if (offset >= origin->fill_begin && offset < true_origin_region_end)
true_origin_region_end = offset;
// Iterate over fields in target region [offset, option_would_end] and see if they fit into true origin region
spslr_u32 origin_region_ptr = true_origin_region_begin;
for (spslr_u32 it = 0; it < t->fieldcnt; it++) {
const struct Field* rf = get_rfield(target, it);
const struct spslr_target_field* of = get_ofield(target, rf->oidx);
// The field being moved does not need to go into origin region
if (it == origin_final_idx)
continue;
// Field ends before target region -> must not be moved to origin region
if (rf->offset + of->size <= offset)
continue;
// Field starts after target region -> must not be moved to origin region
if (rf->offset >= option_would_end)
break;
// Fixed fields in target region unconditionally deny option
if (of->flags & SPSLR_FLAG_FIELD_FIXED)
return 0;
// Field from target region must be moved to aligned position in origin region
if (origin_region_ptr % of->alignment != 0)
origin_region_ptr += of->alignment - (origin_region_ptr % of->alignment);
origin_region_ptr += of->size;
// Field does not fit into origin region -> option not possible
if (origin_region_ptr > true_origin_region_end)
return 0;
}
return 1;
}
static int pick_shuffle_option(spslr_u32 target, spslr_u32 origin_final_idx, const struct ShuffleRegion* origin,
spslr_u32 alignment, spslr_u32* selected) {
const struct spslr_target* t = &spslr_targets[target];
spslr_u32 seen = 0;
for (spslr_u32 offset = 0; offset < t->size; offset += alignment) {
if (!option_is_valid(target, origin_final_idx, origin, offset))
continue;
// Reservoir sampling -> uniform distribution with O(1) memory consumption
seen++;
if ((rand_u32() % seen) == 0)
*selected = offset;
}
return seen ? 0 : -1;
}
static void do_swap(spslr_u32 target, spslr_u32 origin_idx,
const struct ShuffleRegion* origin_region, spslr_u32 new_offset) {
const struct spslr_target* t = &spslr_targets[target];
int pulled = 0;
spslr_u32 option_fill_end = new_offset + (origin_region->fill_end - origin_region->fill_begin);
spslr_u32 true_origin_region_begin = origin_region->begin;
if (new_offset <= origin_region->fill_begin && option_fill_end > true_origin_region_begin)
true_origin_region_begin = option_fill_end;
spslr_u32 origin_oidx = get_rfield(target, origin_idx)->oidx;
spslr_u32 origin_region_ptr = true_origin_region_begin;
for (spslr_u32 it = 0; it < t->fieldcnt; it++) {
struct Field* itf = get_rfield(target, it);
if (itf->oidx == origin_oidx)
continue;
const struct spslr_target_field* itof = get_ofield(target, itf->oidx);
if (itf->offset + itof->size <= new_offset)
continue;
if (itf->offset >= option_fill_end)
break;
spslr_u32 falign = itof->alignment;
if (origin_region_ptr % falign != 0)
origin_region_ptr += falign - (origin_region_ptr % falign);
if (!pulled) {
pulled = 1;
struct Field tmp = *get_rfield(target, it);
*get_rfield(target, it) = *get_rfield(target, origin_idx);
*get_rfield(target, origin_idx) = tmp;
get_rfield(target, it)->offset = new_offset;
get_rfield(target, origin_idx)->offset = origin_region_ptr;
origin_region_ptr += get_ofield(target, get_rfield(target, origin_idx)->oidx)->size;
continue;
}
{
struct Field tmp = *get_rfield(target, it);
if (origin_idx >= it) {
for (spslr_u32 pull_it = it + 1; pull_it <= origin_idx; pull_it++)
*get_rfield(target, pull_it - 1) = *get_rfield(target, pull_it);
*get_rfield(target, origin_idx) = tmp;
get_rfield(target, origin_idx)->offset = origin_region_ptr;
origin_region_ptr += get_ofield(target, get_rfield(target, origin_idx)->oidx)->size;
} else {
for (spslr_u32 pull_it = it; pull_it > origin_idx + (spslr_u32)pulled; pull_it--)
*get_rfield(target, pull_it) = *get_rfield(target, pull_it - 1);
*get_rfield(target, origin_idx + (spslr_u32)pulled) = tmp;
get_rfield(target, origin_idx + (spslr_u32)pulled)->offset = origin_region_ptr;
origin_region_ptr += get_ofield(target, get_rfield(target, origin_idx + (spslr_u32)pulled)->oidx)->size;
}
}
pulled++;
}
/*
* Rebuild original->final mapping for this target.
*/
for (spslr_u32 final_idx = 0; final_idx < t->fieldcnt; final_idx++) {
struct Field* rf = get_rfield(target, final_idx);
fields[t->fieldoff + rf->oidx].fidx = final_idx;
}
}
static void shuffle_one_target(spslr_u32 target) {
const struct spslr_target* t = &spslr_targets[target];
if (t->fieldcnt == 0)
return;
spslr_u32 origin_final_idx = rand_u32() % t->fieldcnt;
struct Field* origin_rf = get_rfield(target, origin_final_idx);
const struct spslr_target_field* origin_of = get_ofield(target, origin_rf->oidx);
if (origin_of->flags & SPSLR_FLAG_FIELD_FIXED)
return;
struct ShuffleRegion origin_region;
spslr_u32 selected_option;
get_origin_region(target, origin_final_idx, &origin_region);
if (pick_shuffle_option(target, origin_final_idx, &origin_region,
origin_of->alignment, &selected_option) < 0)
return;
do_swap(target, origin_final_idx, &origin_region, selected_option);
}
static void shuffle_target(spslr_u32 target) {
const struct spslr_target* t = &spslr_targets[target];
spslr_u32 shuffle_count = t->fieldcnt * 2;
for (spslr_u32 i = 0; i < shuffle_count; i++)
shuffle_one_target(target);
}
int spslr_randomize() {
if (!fields)
return -1;
for (spslr_u32 tidx = 0; tidx < spslr_target_cnt; tidx++)
shuffle_target(tidx);
return 0;
}